Move the turtles
to their neighboring patch
with the highest value.
uphill(world, pVar, turtles, nNeighbors, torus = FALSE)
# S4 method for worldMatrix,missing,agentMatrix,numeric
uphill(world, turtles, nNeighbors, torus)
# S4 method for worldArray,character,agentMatrix,numeric
uphill(world, pVar, turtles, nNeighbors, torus = FALSE)
WorldMatrix
or worldArray
object.
Character. If the world
is a worldArray
object, pVar
is the name of the layer to use to define the patches
values.
pVar
must not be provided if the world
is a worldMatrix
object.
AgentMatrix
object representing the moving agents
.
Integer: 4 or 8. Represents the number of neighbor patches
considered.
Logical to determine if the world
is wrapped. Default is
torus = FALSE
.
AgentMatrix
representing the turtles
with updated
coordinates and updated data for their heading
values and
previous coordinates prevX
and prevY
.
If no neighboring patch
has a larger value than the patch
where the
turtle
is currently located on, the turtle
stays on this patch
. It still
moves to the patch
center if it was not already on it.
If there are multiple neighboring `patches` with the same highest value,
the `turtle` chooses one `patch` randomly.
If a `turtle` is located on a `patch` on the edge
of the `world` and `torus = FALSE`, it has fewer
neighboring `patches` as options to move than `nNeighbors`; if
`torus = TRUE`, the `turtle` can move on the other side of the `world` to
move uphill and its choice of neighboring `patches` is always equals to
`nNeighbors`.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
w1 <- createWorld(
minPxcor = 1, maxPxcor = 10, minPycor = 1, maxPycor = 10,
data = runif(100)
)
t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10))
plot(w1)
points(t1, col = of(agents = t1, var = "color"), pch = 16)
if (requireNamespace("SpaDES.tools", quietly = TRUE)) {
t1 <- uphill(world = w1, turtles = t1, nNeighbors = 8)
points(t1, col = of(agents = t1, var = "color"), pch = 16)
}