Report the agents
within the "cone of vision" in front of each one of the
turtles
.
inCone(turtles, radius, angle, agents, world, torus = FALSE)
# S4 method for agentMatrix,numeric,numeric,matrix
inCone(turtles, radius, angle, agents, world, torus = FALSE)
AgentMatrix
object representing the moving agents
.
Numeric. Vector of distances from turtles
to locate
agents
. Must be of length 1 or of length turtles
.
Numeric. Vector of angles to define the size of the cone of vision
for the turtles
. The cone of vision is defined between the
direction of their headings
minus angle / 2
to the direction of their headings
plus angle / 2
. Must be of
length 1 or
of length turtles
.
Matrix (ncol
= 2) with the first column pxcor
and the second
column pycor
representing the patches
coordinates, or
WorldMatrix
or worldArray
object.
Logical to determine if the world
is wrapped. Default is
torus = FALSE
.
Matrix (ncol
= 3) with the first column pxcor
and the second column pycor
representing the coordinates of the
patches
among agents2
within the cone of vision of each of the
turtles
which are represented by the id
column, if
agents
are patches
, or
agents
are reported if there are within radius
distance of the turtle
and their direction from the turtle
is within
[-angle, + angle]
of the turtle
's heading.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
w1 <- createWorld(minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4)
t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10))
if (requireNamespace("sf", quietly = TRUE)) {
p1 <- inCone(turtles = t1, radius = 2, agents = patches(w1), angle = 90)
t2 <- inCone(turtles = turtle(t1, who = 0), radius = 2, angle = 90, agents = t1)
}