Set the turtles
' heading
towards agents2
.
face(turtles, agents2, world, torus = FALSE)
# S4 method for agentMatrix,matrix
face(turtles, agents2, world, torus = FALSE)
AgentMatrix
object representing the moving agents
.
Matrix (ncol
= 2) with the first column pxcor
and the second
column pycor
representing the patches
coordinates, or
WorldMatrix
or worldArray
object.
Logical to determine if the world
is wrapped. Default is
torus = FALSE
.
AgentMatrix
representing the turtles
with updated headings
.
The number of agents/locations in agents2
must be equal to 1 or
to the length of turtles
.
If `torus = FALSE`, `world` does not need to be provided.
If `torus = TRUE` and the distance from one `turtles` to
its corresponding agent/location `agents2` is smaller around the
sides of the `world` than across it, then the direction to the agent/location
`agents2` going around the sides of the `world` is given to the `turtle`.
If a turtle is facing its own location, its heading does not change.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
w1 <- createWorld(
minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4,
data = runif(25)
)
t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10))
plot(w1)
points(t1, col = of(agents = t1, var = "color"), pch = 16)
t1 <- face(turtles = t1, agents2 = cbind(x = 0, y = 0))
t1 <- fd(turtles = t1, dist = 0.5)
points(t1, col = of(agents = t1, var = "color"), pch = 16)