Report the coordinates of the patches at the given distances of the turtles
and given angle left of their headings.
patchLeft(world, turtles, dist, angle, torus = FALSE)
# S4 method for worldNLR,agentMatrix,numeric,numeric
patchLeft(world, turtles, dist, angle, torus = FALSE)WorldMatrix or worldArray object.
AgentMatrix object representing the moving agents.
Numeric. Vector of distances from the turtles. dist must be
of length 1 or of length turtles.
Numeric. Vector of angles in degrees by which the turtle's
headings should rotate to locate the patches. Must be of length 1 or of
length turtles.
Logical to determine if the world is wrapped. Default is
torus = FALSE.
Matrix (ncol = 2) with the first column pxcor and the second
column pycor representing the coordinates of the patches at dist
distances of the turtles and angle to the left of their headings.
The order of the patches follows the order of the turtles.
If a given dist value is negative, then the turtle would look backward.
If a given angle value is negative, then the turtle would look to the right.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
w1 <- createWorld(minPxcor = 0, maxPxcor = 9, minPycor = 0, maxPycor = 9)
t1 <- createTurtles(n = 1, coords = cbind(xcor = 2, ycor = 2), heading = 90)
patchLeft(world = w1, turtles = t1, dist = 2, angle = 90)
#> pxcor pycor
#> [1,] 2 4