Report the coordinates of the patches
at the given distances of the turtles
and given angle
left of their headings
.
patchLeft(world, turtles, dist, angle, torus = FALSE)
# S4 method for worldNLR,agentMatrix,numeric,numeric
patchLeft(world, turtles, dist, angle, torus = FALSE)
WorldMatrix
or worldArray
object.
AgentMatrix
object representing the moving agents
.
Numeric. Vector of distances from the turtles
. dist
must be
of length 1 or of length turtles
.
Numeric. Vector of angles in degrees by which the turtle
's
headings
should rotate to locate the patches. Must be of length 1 or of
length turtles
.
Logical to determine if the world
is wrapped. Default is
torus = FALSE
.
Matrix (ncol
= 2) with the first column pxcor
and the second
column pycor
representing the coordinates of the patches
at dist
distances of the turtles
and angle
to the left of their headings
.
The order of the patches
follows the order of the turtles
.
If a given dist
value is negative, then the turtle
would look backward.
If a given angle
value is negative, then the turtle
would look to the right.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
w1 <- createWorld(minPxcor = 0, maxPxcor = 9, minPycor = 0, maxPycor = 9)
t1 <- createTurtles(n = 1, coords = cbind(xcor = 2, ycor = 2), heading = 90)
patchLeft(world = w1, turtles = t1, dist = 2, angle = 90)
#> pxcor pycor
#> [1,] 2 4