Report the coordinates of the patches at the given distances of the turtles and given angle left of their headings.

patchLeft(world, turtles, dist, angle, torus = FALSE)

# S4 method for worldNLR,agentMatrix,numeric,numeric
patchLeft(world, turtles, dist, angle, torus = FALSE)

## Arguments

world WorldMatrix or worldArray object. AgentMatrix object representing the moving agents. Numeric. Vector of distances from the turtles. dist must be of length 1 or of length turtles. Numeric. Vector of angles in degrees by which the turtle's headings should rotate to locate the patches. Must be of length 1 or of length turtles. Logical to determine if the world is wrapped. Default is torus = FALSE.

## Value

Matrix (ncol = 2) with the first column pxcor and the second column pycor representing the coordinates of the patches at dist distances of the turtles and angle to the left of their headings. The order of the patches follows the order of the turtles.

## Details

If a given dist value is negative, then the turtle would look backward. If a given angle value is negative, then the turtle would look to the right.

If torus = FALSE and the patch at distance dist of a turtle and angle degrees to the left of its heading is outside the world's extent, NA are returned for the patch coordinates. If torus = TRUE, the patch coordinates from a wrapped world are returned.

Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.

Sarah Bauduin

## Examples

w1 <- createWorld(minPxcor = 0, maxPxcor = 9, minPycor = 0, maxPycor = 9)
t1 <- createTurtles(n = 1, coords = cbind(xcor = 2, ycor = 2), heading = 90)
patchLeft(world = w1, turtles = t1, dist = 2, angle = 90)
#>      pxcor pycor
#> [1,]     2     4