Move the turtles back home.

home(world, turtles, home)

# S4 method for worldNLR,agentMatrix,character
home(world, turtles, home)

## Arguments

world WorldMatrix or worldArray object. AgentMatrix object representing the moving agents. Character. Can take one of the following options to define where to relocate the turtles: home = "home0" will place the turtles at the location x = 0, y = 0. home = "center" will place the turtles at the center of the world. home = "pCorner" will place the turtles at the center of the patch located in the left bottom corner of the world. home = "corner" will place the turtles at the left bottom corner of the world.

## Value

AgentMatrix representing the turtles with updated coordinates and updated data for their previous coordinates prevX and prevY.

## References

Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.

Sarah Bauduin

## Examples

w1 <- createWorld(minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4,
data = runif(25))
t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10))
plot(w1)
points(t1, col = "black", pch = 16)

t1 <- home(world = w1, turtles = t1, home = "pCorner")
points(t1, col = "red", pch = 16)