Move the turtles
back home
.
home(world, turtles, home)
# S4 method for worldNLR,agentMatrix,character
home(world, turtles, home)
WorldMatrix
or worldArray
object.
AgentMatrix
object representing the moving agents
.
Character. Can take one of the following options to define where
to relocate the turtles
:
`home = "home0"` will place the `turtles` at the location
`x = 0, y = 0`.
`home = "center"` will place the `turtles` at the center of
the `world`.
`home = "pCorner"` will place the `turtles` at the center of
the `patch` located in the left bottom corner of the `world`.
`home = "corner"` will place the `turtles` at the left bottom
corner of the `world`.
AgentMatrix
representing the turtles
with updated
coordinates and updated data for their previous coordinates prevX
and prevY
.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
w1 <- createWorld(
minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4,
data = runif(25)
)
t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10))
plot(w1)
points(t1, col = "black", pch = 16)
t1 <- home(world = w1, turtles = t1, home = "pCorner")
points(t1, col = "red", pch = 16)