Move the turtles back home.

home(world, turtles, home)

# S4 method for worldNLR,agentMatrix,character
home(world, turtles, home)

Arguments

world

WorldMatrix or worldArray object.

turtles

AgentMatrix object representing the moving agents.

home

Character. Can take one of the following options to define where to relocate the turtles:

           `home = "home0"` will place the `turtles` at the location

           `x = 0, y = 0`.



           `home = "center"` will place the `turtles` at the center of

           the `world`.



           `home = "pCorner"` will place the `turtles` at the center of

           the `patch` located in the left bottom corner of the `world`.



           `home = "corner"` will place the `turtles` at the left bottom

           corner of the `world`.

Value

AgentMatrix representing the turtles with updated coordinates and updated data for their previous coordinates prevX

and prevY.

References

Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.

Author

Sarah Bauduin

Examples

w1 <- createWorld(
  minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4,
  data = runif(25)
)
t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10))
plot(w1)
points(t1, col = "black", pch = 16)

t1 <- home(world = w1, turtles = t1, home = "pCorner")
points(t1, col = "red", pch = 16)