Function arguments

Arguments

n

Integer.

world

WorldMatrix or worldArray object.

torus

Logical to determine if the world is wrapped. Default is torus = FALSE.

minPxcor

Integer. Minimum pxcor for the patches (world's left border).

maxPxcor

Integer. Maximum pxcor for the patches (world's right border).

minPycor

Integer. Minimum pycor for the patches (world's bottom border).

maxPycor

Integer. Maximum pycor for the patches (world's top border).

pxcor

Integer. Vector of patches pxcor coordinates. Must be of length 1 or of the same length as pycor.

pycor

Integer. Vector of patches pycor coordinates. Must be of length 1 or of the same length as pxcor.

cellNum

Integer. Vector of cells number.

pVar

Character. If the world is a worldArray object, pVar is the name of the layer to use to define the patches values. pVar must not be provided if the world is a worldMatrix object.

turtles

AgentMatrix object representing the moving agents.

patches

Matrix (ncol = 2) with the first column pxcor and the second column pycor representing the patches coordinates.

agents

Matrix (ncol = 2) with the first column pxcor and the second column pycor representing the patches coordinates, or

          `AgentMatrix` object representing the moving `agents`.

agents2

Matrix (ncol = 2) with the first column pxcor and the second column pycor representing the patches coordinates, or

           `AgentMatrix` object representing the moving `agents`, or



           Matrix (`ncol` = 2) with the first column `x` and the second column

           `y` representing locations coordinates.

nNeighbors

Integer: 4 or 8. Represents the number of neighbor patches considered.

dx

Numeric. Vector of distances to the east (right) from the agents. If dx is negative, the distance to the west (left) is computed. dx must be of length 1 or of the same length as number of patches or turtles in agents.

dy

Numeric. Vector of distances to the north (up) from the agents. If dy is negative, the distance to the south is computed (down). dy must be of length 1 or of the same length as number of patches or turtles in agents.

color

Character. Vector of color names. Must be of length n. If missing, colors are assigned using the function rainbow(n).

who

Integer. Vector of the who numbers for the selected turtles.

breed

Characters. Vector of breed names for the selected turtles. If missing, there is no distinction based upon breed.

var

Character. The name of the selected agents variable. If agents are patches and the world is a worldMatrix object, var must not be provided. If agents are patches and the world is a worldArray object, var is the name of the layer to use to define the patches values. If agents are turtles, var is one of the turtles' variable and can be equal to xcor, ycor, any of the variables created when turtles were created, as well as any variable created using turtlesOwn().

val

Numeric or character. Vector of any length.