Report TRUE
if all agents
have their variable equal to a given value,
report FALSE
otherwise.
NLall(agents, world, var, val)
# S4 method for matrix,worldMatrix,missing
NLall(agents, world, val)
# S4 method for matrix,worldArray,character
NLall(agents, world, var, val)
# S4 method for agentMatrix,missing,character
NLall(agents, var, val)
Matrix (ncol
= 2) with the first column pxcor
and the second
column pycor
representing the patches
coordinates, or
`AgentMatrix` object representing the moving `agents`.
WorldMatrix
or worldArray
object.
Character. The name of the selected agents
variable.
If agents
are patches
and the world
is a
worldMatrix
object, var
must not be provided. If
agents
are patches
and the world
is a worldArray
object, var
is the name of the layer to use to define the patches
values. If agents
are turtles
, var
is one of
the turtles
' variable and can be equal to xcor
,
ycor
, any of the variables created when turtles
were created,
as well as any variable created using turtlesOwn()
.
Numeric or character. Vector of any length.
Logical. TRUE
if all the agents
have their variable equal to
val
, FALSE
otherwise.
world
must not be provided if agents
are turtles.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
# Patches
w1 <- createWorld(minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4, data = runif(25))
NLall(agents = patches(w1), world = w1, val = 5)
#> [1] FALSE
w2 <- w1
w2 <- NLset(world = w1, agents = patches(w1), val = 5)
NLall(agents = patches(w2), world = w2, val = 5)
#> [1] TRUE
# Turtles
t1 <- createTurtles(n = 5, coords = cbind(xcor = 1, ycor = 1), heading = c(1, 2, 2, 1, 2))
NLall(agents = t1, var = "xcor", val = 1)
#> [1] TRUE
NLall(agents = t1, var = "heading", val = 2)
#> [1] FALSE