Report the coordinates of the patches at the given distances of the turtles and given angle right of their headings.

patchRight(world, turtles, dist, angle, torus = FALSE)

# S4 method for worldNLR,agentMatrix,numeric,numeric
patchRight(world, turtles, dist, angle, torus = FALSE)

## Arguments

world

WorldMatrix or worldArray object.

turtles

AgentMatrix object representing the moving agents.

dist

Numeric. Vector of distances from the turtles. dist must be of length 1 or of length turtles.

angle

Numeric. Vector of angles in degrees by which the turtle's headings should rotate to locate the patches. Must be of length 1 or of length turtles.

torus

Logical to determine if the world is wrapped. Default is torus = FALSE.

## Value

Matrix (ncol = 2) with the first column pxcor and the second column pycor representing the coordinates of the patches at dist distances of the turtles and angle to the right of their headings. The order of the patches follows the order of the turtles.

## Details

If a given dist value is negative, then the turtle would look backward. If a given angle value is negative, then the turtle would look to the left.

If torus = FALSE and the patch at distance dist of a turtle and angle degrees to the right of its heading is outside the world's extent, NA are returned for the patch coordinates. If torus = TRUE, the patch coordinates from a wrapped world are returned.

Sarah Bauduin

## Examples

w1 <- createWorld(minPxcor = 0, maxPxcor = 9, minPycor = 0, maxPycor = 9)
t1 <- createTurtles(n = 1, coords = cbind(xcor = 2, ycor = 2), heading = 90)
patchRight(world = w1, turtles = t1, dist = 2, angle = 90)
#>      pxcor pycor
#> [1,]     2     0