`patchDistDir.Rd`

Report the coordinates of the patches at the given
distances and directions from the `agents`

.

patchDistDir(world, agents, dist, angle, torus = FALSE) # S4 method for worldNLR,matrix,numeric,numeric patchDistDir(world, agents, dist, angle, torus = FALSE)

world | WorldMatrix or worldArray object. |
---|---|

agents | Matrix (ncol = 2) with the first column "pxcor" and the second column "pycor" representing the patches coordinates, or AgentMatrix object representing the moving agents. |

dist | Numeric. Vector of distances from the |

angle | Numeric. Absolute directions from the |

torus | Logical to determine if the |

Matrix (ncol = 2) with the first column "pxcor" and the second column
"pycor" representing the coordinates of the patches at the distances
`dist`

and directions `angle`

of `agents`

.
The order of the patches follows the order of the `agents`

.

If `torus = FALSE`

and the patch at distance `dist`

and
direction `angle`

of an agent is outside the `world`

's extent,
`NA`

are returned for the patch coordinates.
If `torus = TRUE`

, the patch coordinates from a wrapped `world`

are returned.

If `agents`

are turtles, their headings are not taken into account;
the given directions `angle`

are used. To find a patch at certain
distance from a turtle using the turtle's heading, look at `pacthAhead()`

,
`patchLeft()`

or `patchRight()`

.

Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.

w1 <- createWorld(minPxcor = 0, maxPxcor = 9, minPycor = 0, maxPycor = 9) p1 <- patchDistDir(world = w1, agents = patch(w1, 0, 0), dist = 1, angle = 45) t1 <- createTurtles(n = 1, coords = cbind(xcor = 0, ycor = 0), heading = 315) p2 <- patchDistDir(world = w1, agents = t1, dist = 1, angle = 45)