Report the coordinates of the patches
at the given
distances and directions from the agents
.
patchDistDir(world, agents, dist, angle, torus = FALSE) # S4 method for worldNLR,matrix,numeric,numeric patchDistDir(world, agents, dist, angle, torus = FALSE)
world 


agents  Matrix (

dist  Numeric. Vector of distances from the 
angle  Numeric. Absolute directions from the 
torus  Logical to determine if the 
Matrix (ncol
= 2) with the first column pxcor
and the second column
pycor
representing the coordinates of the patches
at the distances
dist
and directions angle
of agents
.
The order of the patches
follows the order of the agents
.
If torus = FALSE
and the patch
at distance dist
and
direction angle
of an agent
is outside the world
's extent,
NA
are returned for the patch
coordinates.
If torus = TRUE
, the patch
coordinates from a wrapped world
are returned.
If agents
are turtles
, their headings
are not taken into account;
the given directions angle
are used. To find a patch
at certain
distance from a turtle
using the turtle
's heading
, look at pacthAhead()
,
patchLeft()
or patchRight()
.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and ComputerBased Modeling, Northwestern University. Evanston, IL.
w1 < createWorld(minPxcor = 0, maxPxcor = 9, minPycor = 0, maxPycor = 9) p1 < patchDistDir(world = w1, agents = patch(w1, 0, 0), dist = 1, angle = 45) t1 < createTurtles(n = 1, coords = cbind(xcor = 0, ycor = 0), heading = 315) p2 < patchDistDir(world = w1, agents = t1, dist = 1, angle = 45)