Move the turtles back home.

home(world, turtles, home)

# S4 method for worldNLR,agentMatrix,character
home(world, turtles, home)

Arguments

world

WorldMatrix or worldArray object.

turtles

AgentMatrix object representing the moving agents.

home

Character. Can take one of the following options to define where to relocate the turtles:

home = "home0" will place the turtles at the location x = 0, y = 0.

home = "center" will place the turtles at the center of the world.

home = "pCorner" will place the turtles at the center of the patch located in the left bottom corner of the world.

home = "corner" will place the turtles at the left bottom corner of the world.

Value

AgentMatrix representing the turtles with updated coordinates and updated data for their previous coordinates "prevX" and "prevY".

References

Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.

See also

Examples

w1 <- createWorld(minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4, data = runif(25)) t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10)) plot(w1)
points(t1, col = "black", pch = 16)
t1 <- home(world = w1, turtles = t1, home = "pCorner") points(t1, col = "red", pch = 16)