Set the turtles
' heading
towards agents2
.
face(turtles, agents2, world, torus = FALSE) # S4 method for agentMatrix,matrix face(turtles, agents2, world, torus = FALSE)
turtles 


agents2  Matrix (
Matrix ( 
world 

torus  Logical to determine if the 
AgentMatrix
representing the turtles
with updated headings
.
The number of agents/locations in agents2
must be equal to 1 or
to the length of turtles
.
If torus = FALSE
, world
does not need to be provided.
If torus = TRUE
and the distance from one turtles
to
its corresponding agent/location agents2
is smaller around the
sides of the world
than across it, then the direction to the agent/location
agents2
going around the sides of the world
is given to the turtle
.
If a turtle is facing its own location, its heading does not change.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and ComputerBased Modeling, Northwestern University. Evanston, IL.
https://ccl.northwestern.edu/netlogo/docs/dictionary.html#face
https://ccl.northwestern.edu/netlogo/docs/dictionary.html#facexy
w1 < createWorld(minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4, data = runif(25)) t1 < createTurtles(n = 10, coords = randomXYcor(w1, n = 10)) plot(w1)t1 < face(turtles = t1, agents2 = cbind(x = 0, y = 0)) t1 < fd(turtles = t1, dist = 0.5) points(t1, col = of(agents = t1, var = "color"), pch = 16)