Set the `turtles`

' heading towards `agents2`

.

face(turtles, agents2, world, torus = FALSE) # S4 method for agentMatrix,matrix face(turtles, agents2, world, torus = FALSE)

turtles | AgentMatrix object representing the moving agents. |
---|---|

agents2 | Matrix (ncol = 2) with the first column "pxcor" and the second column "pycor" representing the patches coordinates, or AgentMatrix object representing the moving agents, or Matrix (ncol = 2) with the first column "x and the second column "y" representing locations coordinates. |

world | WorldMatrix or worldArray object. |

torus | Logical to determine if the |

AgentMatrix representing the `turtles`

with updated headings.

The number of agents/locations in `agents2`

must be equal to 1 or
to the length of `turtles`

.

If `torus = FALSE`

, `world`

does not need to be provided.

If `torus = TRUE`

and the distance from one `turtles`

to
its corresponding agent/location `agents2`

is smaller around the
sides of the `world`

than across it, then the direction to the agent/location
`agents2`

going around the sides of the `world`

is given to the turtle.

If a turtle is facing its own location, its heading does not change.

Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.

https://ccl.northwestern.edu/netlogo/docs/dictionary.html#face

https://ccl.northwestern.edu/netlogo/docs/dictionary.html#facexy

w1 <- createWorld(minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4, data = runif(25)) t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10)) plot(w1)t1 <- face(turtles = t1, agents2 = cbind(x = 0, y = 0)) t1 <- fd(turtles = t1, dist = 0.5) points(t1, col = of(agents = t1, var = "color"), pch = 16)