Move the turtles to their neighboring patch with the lowest value.

downhill(world, pVar, turtles, nNeighbors, torus = FALSE)

# S4 method for worldMatrix,missing,agentMatrix,numeric
downhill(world, turtles,
  nNeighbors, torus)

# S4 method for worldArray,character,agentMatrix,numeric
downhill(world, pVar,
  turtles, nNeighbors, torus = FALSE)



WorldMatrix or worldArray object.


Character. If the world is a worldArray object, pVar is the name of the layer to use to define the patches values. pVar must not be provided if the world is a worldMatrix object.


AgentMatrix object representing the moving agents.


Integer: 4 or 8. Represents the number of neighbor patches considered.


Logical to determine if the world is wrapped. Default is torus = FALSE.


AgentMatrix representing the turtles with updated coordinates and updated data for their "heading" values and previous coordinates "prevX" and "prevY".


If no neighboring patch has a smaller value than the patch where the turtle is currently located on, the turtle stays on this patch. It still moves to the patch center if it was not already on it.

If there are multiple neighboring patches with the same lowest value, the turtle chooses one patch randomly.

If a turtle is located on a patch on the edge of the world and torus = FALSE, it has fewer neighbouring patches as options to move than nNeighbors; if torus = TRUE, the turtle can move on the other side of the world to move downhill and its choice of neighbouring patches is always equals to nNeighbors.


Wilensky, U. 1999. NetLogo. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.

See also


w1 <- createWorld(minPxcor = 1, maxPxcor = 10, minPycor = 1, maxPycor = 10, data = runif(100)) t1 <- createTurtles(n = 10, coords = randomXYcor(w1, n = 10)) plot(w1)
points(t1, col = of(agents = t1, var = "color"), pch = 16)
t1 <- downhill(world = w1, turtles = t1, nNeighbors = 8) points(t1, col = of(agents = t1, var = "color"), pch = 16)