Each patch gives an equal share of a portion of its value to its neighbor patches.

diffuse(world, pVar, share, nNeighbors, torus = FALSE)

# S4 method for worldMatrix,missing,numeric,numeric
diffuse(world, share,
nNeighbors, torus)

# S4 method for worldArray,character,numeric,numeric
diffuse(world, pVar, share,
nNeighbors, torus = FALSE)

Arguments

world WorldMatrix or worldArray object. Character. If the world is a worldArray object, pVar is the name of the layer to use to define the patches values. pVar must not be provided if the world is a worldMatrix object. Numeric. Value between 0 and 1 representing the portion of the patches values to be diffused among the neighbors. Integer: 4 or 8. Represents the number of neighbor patches considered. Logical to determine if the world is wrapped. Default is torus = FALSE.

Value

WorldMatrix or worldArray object with patches values updated.

Details

What is given is lost for the patches.

If torus = TRUE, all patches have nNeighbors patches around them, which some may be on the other sides of the world. If torus = FALSE, patches located on the edges of the world have less than nNeighbors patches around them. However, each neighbor still gets 1/4 or 1/8 of the shared amount and the diffusing patch keeps the leftover.

References

Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.

w1 <- createWorld(minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4,