Report TRUE if all agents have their variable equal to a given value,
report FALSE otherwise.
NLall(agents, world, var, val)
# S4 method for matrix,worldMatrix,missing
NLall(agents, world, val)
# S4 method for matrix,worldArray,character
NLall(agents, world, var, val)
# S4 method for agentMatrix,missing,character
NLall(agents, var, val)Matrix (ncol = 2) with the first column pxcor and the second
column pycor representing the patches coordinates, or
WorldMatrix or worldArray object.
Character. The name of the selected agents variable.
If agents are patches and the world is a
worldMatrix object, var must not be provided. If
agents are patches and the world is a worldArray
object, var is the name of the layer to use to define the patches
values. If agents are turtles, var is one of
the turtles' variable and can be equal to xcor,
ycor, any of the variables created when turtles were created,
as well as any variable created using turtlesOwn().
Numeric or character. Vector of any length.
Logical. TRUE if all the agents have their variable equal to
val, FALSE otherwise.
world must not be provided if agents are turtles.
Wilensky, U. 1999. NetLogo. http://ccl.northwestern.edu/netlogo/. Center for Connected Learning and Computer-Based Modeling, Northwestern University. Evanston, IL.
# Patches
w1 <- createWorld(minPxcor = 0, maxPxcor = 4, minPycor = 0, maxPycor = 4, data = runif(25))
NLall(agents = patches(w1), world = w1, val = 5)
#> [1] FALSE
w2 <- w1
w2 <- NLset(world = w1, agents = patches(w1), val = 5)
NLall(agents = patches(w2), world = w2, val = 5)
#> [1] TRUE
# Turtles
t1 <- createTurtles(n = 5, coords = cbind(xcor = 1, ycor = 1), heading = c(1, 2, 2, 1, 2))
NLall(agents = t1, var = "xcor", val = 1)
#> [1] TRUE
NLall(agents = t1, var = "heading", val = 2)
#> [1] FALSE